Tag: Map Reset

  • The Nerd Table Gazette: Week One

    The Nerd Table Gazette: Week One

    New horizons, new opportunities as players return to commemorate server reset.

    Ashes to ashes and dust to dust, some things must fade away for new life to be created, and thus, we said goodbye to our longest running server world of 954 days.

    The server, which began with the release of Java Edition 1.18 weeks prior, saw considerable developments and playerbase, lustrous feats and achievements, and great skyscrapers and structures were established over the three years of playing. Creativity hit a high unseen since our 1.14 world, and a player high of around 20 players provided their artistic visions unto their blocky canvases. The server saw several renewed interest periods bordered by months of inactivity, and allowed players to experience three updates worth of content.

    However, with sentiment comes ambition anew, and the introduction of the Tricky Trials 1.21 update gives the server ample desire to begin once again. On July 27th, 2024, our previous world came to a close, an era illustrated by Monuments, Snowglobes, and Red Team.

    A wiki page has been set up to highlight all of the great happenings from this world. As always, our wiki is our archive to most of our TNTable endeavors over all of our worlds, dating back to 2012!

    The Brave New World

    With the close of the previous world came the countdown to the release of the new world on July 31st, 2024. Significant hype was delivered to players courtesy to the additions not just with the Tricky Trials 1.21 update, but also the additions brought forth by our server host & admin David, who deserves all of the applause for a successful buildup & launch (he has also overhauled the website on top of all his server preparations. Read his new bio page here!). Pre-rendering the world and offering previews up on the map, vetting and advocating interest for returning players, and hosting a welcoming party to cater to an incredible first week on the server. David put in extensive work engineering an experience unlike any other, and you can read all about the new additions he has provided to the server further down on this article, from an excerpt written by our overlord himself!

    The first week has seen a total of thirteen unique players hopping on and starting their 1.21 journeys, and extensive progress to populate the world has been seen in varyingly high ambition! This blog will do its best to recap our players’ adventures and prop up their accomplishments.

    Highlights:

    • Factions have emerged and players have decided to group together this time around! Server moderators David, Michael, & Matt have grouped with Jack, Blackout, Javin, & Angus in the valleys by the cherry groves of spawn, and are hoping to create a mega city (unofficially titled Megaussy) with their united efforts. At the close of week one, three large house structures have been created, as well as a marketplace for sharing building blocks.
    • Last server’s Red Team have rallied together for a mighty second conquest, setting out to prove once again their build prowess is unlike any other to compare to, setting up in a nearby plains village.

    Player Developments:

    Note: Player names listed in alphabetical order, and should not be treated as any ranking of each players’ progress

    • Angus attended the server’s grand opening and went straight to travel, finding and defeating his own trial chamber. We applaud his victory!
    • Blackout became the first player to find diamonds, achieving so in a record 28 minutes after server launch. He contributed work to Matt’s starter house and the Community Market, and began progress on his own mansion.
    • David sought to conquer the world once more, setting his sights on the chicken population like chicken populations before, and constructing an innovative Chicken Fountain, as well as a starter house for himself.
    • Dayache and Peanut set up shop not far from spawn, building a quaint starter home for themselves and their animals.
    • Jack is taking his time to adjust back into the Minecraft spirit, and has pledged his mark on the server in due time.
    • Javin has touched down on a plot of land all his, building along the local canal way. He has begun work on building a mansion of his own, setting up a structure and terraforming the area to accommodate it.
    • Matt is looking to cater to public service, starting his journeys by building a Community Market for giving away blocks to local players for their building endeavors. He also began work on an Ice Highway, connecting the Mega City to spawn. Predictably, he also made another Quarry.
    • Michael opened his journey investing hours exploring the world and its new discoveries, traveling over 5000 blocks in search of any structures from the Dungeons & Taverns plugin, and the new 1.21 additions. He has since begun work on a Japanese-themed base atop his mountain, and has laid out its perimeter for now…
    • The members of Red Team have brought back their restaurant conglomerate Crackdonalds Inc. from the Winter Spawn server, setting up a location on a local mooshroom island. Their headquarters is currently under construction in an undisclosed location…

    That’s all the events that occurred on the first week of the server! Going forth, this blog will continue to be published every week for the foreseeable future to recap the happenings and whatnots of the server. We hope you will tune in and continue reading about all you and your fellow players adventures soon!

    • Matt

    Server Updates

    Hello all, David here for this section! I have a few changes that have been made since launching the server last week.

    • Added all crafting recipes that are listed on the wiki Crafting Recipes page.
    • Rendered the remaining blocks to form a circle with a circumference of 10k blocks pre-rendered.
    • Name colours now appear in chat! There was a PaperMC setting that I needed to change. Change your name colour with /trigger color.
    • If you wish to add anybody to the whitelist, reach out to me on Discord.
    • I am in the process of setting up craftable invisible item frames. This would make Image Frames look better when making maps out of PNGs with transparency. Stay tuned for that announcement in a future edition.

    That is all from me for now, enjoy the server!

  • 2024 TNTable SMP Map Reset

    2024 TNTable SMP Map Reset

    New map who dis?

    Following the release of Minecraft 1.21, we are resetting the server map! Read on to see a summary of the new things in Minecraft, and to find out all the changes coming to the TNTable server.

    Well hello there, fancy seeing you here. Did you come to read about the new SMP map, and all the new things coming to Minecraft? I have good news for you then!

    This is going to be a longer post with lots of information so buckle up. We’re going to cover the changes coming to the server, and what to expect from the new world. I’m also going to cover some of the changes that Minecraft has introduced since the last reset to refresh everyone’s memory and hopefully inspire some goals to work towards.

    Server Changes

    There is lots going on here so I wil break it down as best I can in this list:

    • Homes, Spawn, Back and TPA commmands are moving to plugins for greater stability and efficiency.
    • Gravestones is moving to a plugin. Gravestones will now break after 5 minutes and then items will have another 5 minutes before de-spawning.
      • With the /back command after dying I think this is more than enough time to gather your things.
    • All the vanilla tweaks datapacks that were in are still in, except for those being replaced by plugins.
    • The world will be pre-rendered in a 5000 block radius and viewable online before the server launch.
    • Adding new structures from the Dungeons and Taverns datapack, the first 1500 blocks radius around spawn will be rendered without the datapack, then it will be added.
      • This datapack adds a wide selection of new enchantments as well. Be sure to check out the link for more details.

    We might also try and introduce a weekly.bi-weekly/monthly/whenever there is time newsletter about the happenings on the server.

    Minecraft Changes

    1.21 – Tricky Trials

    This one is a big one and the most recent, plus the reason we are resetting the server map. The biggest thing is the introduction of Trial Chambers. They provide a new challenge to players looking for loot and an adventure with some challenge. I have summarized a few more notable changes below too.

    • More copper uses (doors, trapdoors, chiseled copper)
    • More tuff uses (walls, chiseled)
    • Crafter – automated crafting finally
    • Trial Chambers
      • Trial Spawners
      • Trial Vaults – needs trial keys or ominous keys to unlock
      • Regular chamber is without the ominous effect, but ominous effect will get you better loot for a harder challenge
      • Need to get Ominous bottles from illagers
    • New weapon: Mace – from trial chamber, epic rarity
    • 3 new music disks
    • 20 new paintings
    • New enchantments
    • Bogged & Breeze mobs
    • Wind charges – can be used as projectiles or to launch yourself upward
      • Made from breeze rods

    1.20.5 – Armoured Paws

    • Armadillos
    • Wolf armour
    • Variations of wolves

    1.20 – Trails & Tales

    I know we have been playing on 1.20 for a while now but there are some features I think are worth highlighting again to make use of on the new server.

    • Calibrated skulk sensors
    • Chiseled Bookshelves
    • Hanging Sign
    • Archeology materials (suspicious sang, gravel, brushes, pottery)
    • Camels!
    • Sniffers
    • Trail ruins

    Final Notes

    Here are the last of the notes that aren’t long enough to be their own post but are important still.

    Hardcore & Creative Servers

    The creative server will get reset as well. Nothing really new there.

    The hardcore server will also be reset later in the year, and I have fun plans for that to make it even more challenging. Stay tuned.

    Server Hardware

    The server is still largely running the same hardware it was when I first built it. I have added two more hard drives. None of this really affects the TNTable servers.

    The one notable change that is nice is that the server is now located with me in Toronto, so that makes upgrading easier. The other benefit is full symmetrical gigabit fibre internet. This means a faster and more reliable connection to the server. Though, the server moved two years ago now so this isn’t new. I just haven’t made any post about it yet.

    TNTable Wiki

    I also want to highlight the wiki, it is a great resource for information, and I would love to record server events that happen there. There is a contribution guide to get you started, and templates that are easy to use to create your own project or pet pages.

    That is all for now, can’t wait to see everyone on the server this coming Wednesday.

  • 2024 TNTable Website Update

    2024 TNTable Website Update

    Now built with Grav!

    This post is considered out of date. This may be for a number of reasons, for example: the information may be out of date, the topic may be irrelevant now, or simply that the post is quite old but I wanted to keep the history.

    A whole new look and new backend for the TNTable Website, built on Grav! A modern, flat-file CMS.

    Hello lovely people, it has been a long time since I have posted an update. I have exciting news today, as you can see, there is a brand new website! It is still a work in progress so things may change. The motivation for this change is to make it easier to create new posts on the website, as well as have complete control over the design. This comes with some drawbacks, things may not render correctly for everyone on every device for now. I will be working on that slowly. Let me know if anything looks funky for you so I can fix it.

    The design of this website has been built from the ground up by me, no templates or anything, just HTML, CSS and Twig with Grav.

    The nitty-gritty details

    For those interested in the details, I used to build this website with Hugo, it is a powerful static site generator, but it is overkill. I did not have enough time to learn how to use Hugo and make custom Hugo templates & themes unfortunately. I found myself spending more time fixing things rather than writing posts and updates that I wanted to create. I also tried WordPress but it was a little too heavy for this use, and very restrictive when it comes to post types. Then I tried 11ty, which is also a static site generator with an easier to use template and theme creation process. But I still wanted something that made it easier to create new content and that would let me do it from an interface online.

    Enter Grav: A flat-file CMS with an easy to learn, but super powerful template and theming language. It takes the best of a CMS, meaning content it easier to create online through an interface, and combines it with the ease of customization seen in 11ty.

    That is all for now about the website, now I have a little announcement about the SMP server.

    SMP Map Reset

    Yes, it is official! The SMP map is being reset after two and a half years it is time. With the additions in Minecraft 1.21 it only makes sense. There is going to be a post explaining all the changes coming to the server, as well as all the new things in Minecraft from the past few version so keep an eye out for that.

    That is all for now, looking forward to seeing all of you on the server, launching on July 31st 2024.

  • Server Map Reset – June 2020

    The TNTable SMP Server was reset on June 28th, 2020. The new world uses standard generation with no extras.