Category: News & Updates

Long form updates and news posts for the TNTable community.

  • New Website: 2026 Edition

    New Website: 2026 Edition

    The most significant change is under the hood.

    Hello everyone, long time to chat. I hope everyone is doing well.

    The Minecraft servers have not seen all that much action over the last year. More on that coming in a Year in Review post coming soon. Yeah I know it is nearly 2027 already but better late than never. This is precisely the reason I chose to redo the website on WordPress instead of keeping it as it was. Keep reading to learn why.

    Changes

    First, let’s get the changes out of the way. There are a few though nothing major.

    • All content relating to past servers and anything that a player could contribute to has been moved to the wiki. This is to reduce the burden on my for editing and coming up with content, as well as allow players to contribute/modify/correct what is written.
    • All posts from the old (12 years ago) Blogspot site have been archived here. Feel free to check them out, or don’t. I was a little excited about it and posted a lot and not much of it was useful. Though I suppose it filled a need at the time.
    • Some modifications and tweaks to the website’s design elements and spacing around them.

    That is pretty much it, I have been building this for the past month or so and I am happy to finally get to publish it. There may still be some changes coming up; WordPress makes editing much easier.

    If anybody feels inclined to write content for the website let me know! I can set you up. It should at the very least be somewhat related to the TNTable community so keep that in mind.

    Why

    Now for the why. The previous website was running on Grav, an open source flat-file CMS. Read more about it here, when I redid the website last. I am now moving all the websites I help create and manage over to WordPress. I really struggled to fully adopt a different stack due to the lack of time available to dedicate to learning another framework properly. This lead to a lot of false-starts and decision paralysis in a way. I would never start any project because it was too large to tackle, and I would stop supporting the websites I currently had because upkeep took too much effort. So websites would be deployed and then decay. I wanted to replace them all before any became an emergency. Then I would really have a problem.

    So I am moving everything to WordPress. I like it, the editor is plenty powerful for what I need, and there are a number of plugins available for the extensions of functionality I wanted.

    The friction to begin a project on the website, or start writing a new post is gone. I will actually be able to write the year in review posts much closer to the conclusion of the year rather than 9-10 months and a website redesign later.

    The Wiki

    The wiki remains ever important. There was lots of content on the old website that did not need to be there, the information was sitting there dormant instead of being alive and available for anybody to edit, improve, and contribute to. Mainly the server descriptions, but also moderator biographies. The server pages have received a small overhaul on the wiki and no longer point to a blog post, instead there is a download link.

    The server archive on the website serves as more of a timeline now with links to the wiki, map, and world download as well.


    Anyways, that’s all for now, stay tuned for the year in review post, as well as an upcoming service launch that I am very excited for.

  • Server Updates: Fall 2025 Edition

    Server Updates: Fall 2025 Edition

    This update shouldn’t fall flat…

    Long time no see, it is about time I provide an update on the happenings of the server. As well as some upcoming changes and improvements to look forward to!

    Changes since the last update

    Let me check when the last update was, I cannot remember what has changed since then. Please hold.

    Ah yes, here we go.

    • I bought a new server computer
      • This server is not replacing the current machine, stay tuned for the 2025 year in review for more details on that.
    • Improved backups, there was an issue where backups were not deleted even though they were supposed to be deleted in accordance with the retention policy. However they were not and I had over 2TB of backups for the servers. Clearing that out helped me a lot, and made room for future backups.
    • We are migrating our wiki to a new service called BookStack. Check it ou here!
      • We are looking for help to do this migration, if you are interested reach out to David on Discord.
      • If you want to contribute but don’t want to help with the migration, totally understand, reach out to David on Discord to set up an account.
      • This is no longer happening. Please disregard.

    Upcoming Changes

    There are a few changes and improvements I will be working on in the next couple months. The timeline is a little long and fuzzy because it depends on how much free time I have, and all the other changes I need to make before to prepare for these improvements.

    • Live server map rendering, hoping to also get player positions on maps (only when logged in of course).
      • This will result in a full re-render of the server map when I do make the change, but after that updates should be near instant when chunks are changed.
      • This will also save me about $0.50 per month in map hosting costs as I am bringing it onto my server and not hosting it in the cloud.
    • Website overhaul (I know I know, I say this nearly every update) – more details to follow later.
    • New game hosting back end called Pelican Panel

    Pelican Panel

    I am switching is from Pterodactyl Panel to Pelican Panel, this mainly means nothing for the average player except for some downtime while I migrate everything over. Less than a day. For those interested in learning why I am glad you asked.

    Pterodactyl Panel is an open source project, but the developers spent less and less time on the project, and other contributors wanted to add features but were rejected due to the direction the owner wanted to take the project. So they split off and created Pelican Panel. This split appears to be amicable as the lead developer did not have enough time to dedicate it seems. I could be wrong about all this. Anyways, Pelican Panel is now the more active version with a larger library of game support. Pterodactyl was getting outdated and I would have to use workarounds to get things to work in the last year or two. I will be posting updates in Discord about downtime and when the full migration is complete.

    Just a quick note/update. Pterodactyl Panel is back and being developed again. However we will be sticking with Pelican Panel.

    Live Server Map

    I am taking advantage of the switch to Pelican Panel to also improve the server map render. I really don’t need to wait for this, I simply plan to add the BlueMap plugin to the server and adjust where my web server points to, but I am making a bunch of changes already so I will just add it on. The way the map currently renders is every 2 days a separate virtual machine downloads the map from Pterodactyl Panel, then runs BlueMap which checks for changes in the files and renders that. This has a few disadvantages, mainly that it could take up to 2 days for builds to appear. The other change is that it causes a small spike in server usage that could otherwise be avoided, and resources are allocated to a virtual machine that only really needs them for 10 minutes every 2 days. Running BlueMap as a plugin should enable nearly instant updates, as well as player locations. To help with performance I will also be storing the map in a database instead of as plain files.

    Anyways, with this I leave you know until the 2025 year in review in the first half of 2026!

  • TNTable 2024: Year in Review

    TNTable 2024: Year in Review

    We’ve had quite the year in 2024, a new website, a new SMP world and more. We’re going to look at all the major events from this year together, go over costs to run the server (quite reasonable), and what we are looking forward to in 2025. Thanks for being a part of the community in 2024 and here’s to many more years!

    Noteworthy Events

    Let’s go through the major happenings of 2024, or at least all those I can remember. We started the year pretty quiet, not much activity on the server but there were a few updates.

    New Logo and Datapack Changes

    We left off with a new logo and datapack changes to the server. Okay, this happened at the end of 2023 but close enough. This was a long-overdue update to the logo, and the updates to datapacks were very helpful. These changes have carried forward and many of the enhancements that we voted for have been improved and replaced with mods for better functionality.

    Minecraft: Armoured Paws Update

    We saw the release of the Armoured Paws Update (MC 1.20.5) in April. Notable additions to the game were wolf variations, wolf armour and armadillos. The update went largely unnoticed on the server since activity was pretty low at the time.

    New Website

    I spent 50+ hours designing and building this new website, you can read more about it here. Overall it is a huge improvement compared to the previous website. Part of this involved updating all the map renderings and migrating them to a new version of BlueMap which is more performant and requires less storage space. Exciting stuff.

    Also, the website might be getting an update in the near future, it will remain largely the same but I am going to port it over to ProcessWire. It is another CMS and I much prefer it to Grav after working on a few projects with it. Stay tuned for updates on that, however it won’t be a major redesign this time around.

    Minecraft: Tricky Trials Update

    Then July rolls around and the new update Tricky Trials (MC 1.21.0) is upon us. The conversation about a server reset begins. We discuss and vote for a map reset. The excitement and planning for this new update and world is in high gear. In addition to the new trial chambers in Minecraft we add even more to the server with a datapack called Dungeons and Taverns. This leads us natually into our next topic: the new server world.

    New Server World

    We reset the server world and added a selection of plugins and datapacks to enhance the experience. For the first time the server map was pre-rendered and available viewing before the world launch, and the seed was hand-picked for the best starting area and spawn location among the worlds and seeds sampled. We (Matt) also began publishing a weekly recap of the events and builds from the server when there was plenty of activity. Activity inevitably died down about 4 weeks in, but players hop on occasionally and continue to build and create.

    A few notable bases includes Red Team, check their base out on the server map. If you have time go check it out on the server as well, there is so much to see and explore there. On the other side of the map west of spawn is Megaussy. It isn’t as large as Red Team but it still has character and charm. Admittedly that is where my base is so I may be a little biased.

    Expenses

    How much does it cost to run the server? Not as much as one would think once the hardware is purchased. I run a few other services on the same server so that also helps split up the costs. In total I estimate that it cost $85.24 to run the server for all of 2024. That includes the cost of storing the server renders, electricity, internet and web hosting for the website and wiki. Really not to bad, especially spread out over 12 months. This does not include any money set aside to fund upgrades or new servers in general so it really is just running costs so keep that in mind.

    Looking towards the future

    As we look towards the future I hope that we see some activity on the SMP server again soon. In addition I am planning on launching an Ultra Hardcore Minecraft server, it will be based on a plugin that lets players organize and start games themselves. Also a regular hardcore server again for players wanting additional challenge. As always, if there are any game servers you would like to see let me know and I can spin them up for you.

    Thanks for making it this far in the article, that is all for the 2024 year in review. Happy new year!

  • TNTable Halloween Build Voting Results

    TNTable Halloween Build Voting Results

    Our previously announced Build Competition has come and gone, and our community has cast their votes. Plenty of love was given to our submissions, both from those who built them, and from those who got to experience them. Our five submitted builds now stand proud as testaments of the players who, with the time they found, answered the bell of creation, proving themselves quite capable of crafting up some Halloween ghoulish and Autumn coolish recipes, and we cannot be prouder of them for their efforts. But, fluff aside, we will never be able to thank them enough, so it would be foolish to continue this tirade and abandon the charade. It is about time we reveal the results of the voting!

    Each category’s winner will receive a shulker box package of goodies, as well as an additional secret reward that will be up to them to share with their fellow community members. We hope it will be plenty worth the time and effort put into their wondrous creations!

    Thank you to everyone who participated in the competition and in the voting. We hope to do another one of these competitions soon!

  • TNTable’s First Halloween Build Competition!

    TNTable’s First Halloween Build Competition!

    The winds have begun to howl their frigid chill, and the darkness grows ever present with each passing day. Both work to slowly but surely heed caution onto those sensible enough to listen to their bubbling fears, locking their doors and windows as the wicked winds and blotting darkness consuming the lands hour by hour. For they know what’s coming. They know what terrors the Changing bring around this time of year. They know what horrors are unleashed as the sun goes down and the blood moon arises to plague the sky, its tricks and treacheries it takes upon those unprepared. Watch your backs and trust no one. You have no idea what Hallows Eve has in store for you; you can, however, be certain it will come for you…

    Halloween season is almost upon us, and with it comes the opportunity to unite the community with fun and banter! The TNTable server is proud to announce its first ever build competition, themed around the season of Halloween! A week long event, players will congregate at our spawn area and illuminate, or eclipse, the unseeded build area with their spoopiest, scariest, or seasonal-iest builds to commemorate the Halloween spirit! Participants will be allowed to submit up to three build entries for the competition, and will be allowed to build entries as a group should they want to. Participants will then vote for their favorite builds in three categories – Best In Show, Spookiest Build, and Most Unique Build. Winners in each category will receive a reward to be determined later by the admin panel. As always, spawn can be accessed with the command /spawn.

    Quantities of certain blocks will be provided thanks to the generosity of Red Team and Matt, to help with funding participants’ creative endeavors. We also would like to encourage players to bring their own blocks, and reach out to other members of the community for assistance where need be.

    Details

    When: October 20th, 2024 – October 27th, 2024
    Where: Spawn Area (South side)
    Details: Come bring your Halloween spirit with the spoopiest, scariest, or seasonal-iest builds ever seen on TNTable! Drop in whenever, wherever during the week, and join in on the celebrations with the community!
    Prizes: TBA (3 winners)
    Voting Period: October 28th, 2024 – October 31st, 2024
    Info: Building blocks will be supplied. Participants are encouraged to bring additional materials for themselves or to share with others.

    We hope to see you on the server very soon!

  • The Nerd Table Gazette: Week Four

    The Nerd Table Gazette: Week Four

    Expanding new horizons, defeating great giants, and the building up and tearing down of farms. It’s time for our weekly recap of TNTable!

    This week saw a slow down in planting new roots but an uptick in planting stronger roots for future projects. Elsewhere, the end dimension was unlocked with a scheduled and triumphant ender dragon fight conducted by the player base, allowing for new adventures of plunder in the end dimension to begin!

    As always, we welcome players to document their adventures over on our wiki, where you can also see back on a decade of archive to the TNTable endeavors over worlds past.

    Highlights:

    • The grand Ender Dragon Fight finally took place Trident Trial Monument Raid went underway on the Sunday, August 25th, 2024, at 9:10 PM EST, where Matt, Peanut, Dayache, Blackout, and Cam from Red Team squared off against the monarch of the end dimension, where outside of one fall damage death, ended as a flawless victory, with Cam landing the final arrow shot on the dragon. In addition to the main-spawned egg taken by Cam, plugins also spawned an itemized egg for collection, which was taken by Blackout.
    • Following the ender dragon fight, an enderman farm was set up by Blackout off the coast of the main end island. It has already seen significant use and has reduced strain put on Red Team’s XP Farm, which has seen storage over capacity in recent days.
    • Later into the week, a gold farm was set up by Cam and Matt, with Cam setting up the zombified piglin contraption, and Matt building supplementary farm-styled designs around it.

    Player Developments:

    Note: Player names listed in alphabetical order, and should not be treated as any ranking of each players’ progress

    • Blackout took considerable time and a few risky deaths in establishing the Enderman Farm for the server, which has received considerable praise (and thanks). He also took part in the Ender Dragon fight.
    • David continued work on the Megaussy Manor, as well as establishing a Cactus Farm for the city.
    • Dayache and Peanut continued work on their area, building two new buildings for their shared area, as well as a stylized creeper-head nether portal for themselves. They also took part in the Ender Dragon fight.
    • Matt underwent a complete overhaul of the Megaussy’s Sugar Cane farm, improving its drop rate with a minecart mechanism over a water collection one. He also began work on a central park to the city with a dragon fountain as a centerpiece, as well as the gold farm established with Cam. Additionally, he took part in the Ender Dragon fight, and acquired the ‘Earth Excavator’ advancement for 75k stone / 50k deepslate.
    • Michael continued work on his Nagasaki Castle reproduction project, slowly but surely nearing its exterior’s completion.
    • The members of Red Team continued building their mega-conglomerated area, working to create many additional farms (nether wart, sheep, kelp). They also continued work on Crackdonalds HQ, adding helipad accessibility to its roof. They also plan to construct a Creeper Farm over the next week. Red Team member Cam also spearheaded the creation of a gold farm on the server with Matt.

    If you would like to add any of your adventures to next week’s edition of the gazette, be sure to send MatrVincent a message on Discord!

    That’s all the events that occurred on this week of the server! Thank you for tuning in once again to our weekly edition of The Nerd Table Gazette. We hope you will continue to tune in and read all about the adventures you and your fellow players are on soon!

  • The Nerd Table Gazette: Week Three

    The Nerd Table Gazette: Week Three

    Plots to steal and plots for steel highlight this week’s events!

    A week enriched with villager trades and betrayals, and a server event to conquer an Ocean Trident Trial Monument. It’s time for our weekly recap of TNTable!

    This week was all about great riches and our players reaping the spoils of the world as everyone worked to get richer and classier than ever. Players were deep into crafting supplies and building the foundations needed to bring their economic pursuits to new heights. Elsewhere, a grand raid event was conducted by a group of brave players eager on a challenge and loot aplenty.

    As always, we welcome players to document their adventures over on our wiki, where you can also see back on a decade of archive to the TNTable endeavors over worlds past.

    Highlights:

    • The Trident Trial Monument Raid went underway on the Sunday, August 18th, 2024, at 9:15 PM EST, where Matt, Peanut, Dayache, and members of Red Team undertook a great battle against a plethora of underwater chambers and mazes filled with trident slinging drowned and magic wielding guardians. While many a death took place, the battle concluded in a victory for the players, although its loot was disputed to have been worth it.
    • The Iron Bunker iron farm was established in the world by David, providing incredible amounts of iron riches unseen by the poor captured villagers unaware of David’s reputation.
    • Mending was established in the Red Team base at a ridiculously low price thanks to zombie shenanigans. Meanwhile, Megaussy’s Mending villager jumped itself to death, resulting in a new Mending villager being shipped in from the Spawn village.

    Player Developments:

    Note: Player names listed in alphabetical order, and should not be treated as any ranking of each players’ progress

    • Angus continued hopping on the server on expeditions unknown to the other players, although he did express disdain for the obsoleted nature of iron ore as caused by weekly events.
    • Blackout began work on a sewer system for Megaussy, hopping into our Creative Server to design various entrance ideas.
    • David put in significant work preparing and completing the fully-functional iron farm for the server known as the Iron Bunker. In doing so, he was able with ease to finance the beacon pyramids of multiple interested parties. He also put in additional work on Megaussy Manor, completing its roof. He also joined Michael in exploring and spelunking a Desert Ruins plugin structure.
    • Dayache and Peanut continued work on their area, constructing a new dog pound building for their animals and moving them from their main house. The two also took part in the Trident Trial Monument Raid. In addition, Peanut also began work on an animal building in Megaussy following a lightning incident evaporating the sheep populous.
    • Jack finalized work on his farming build, establishing four farms in quarters and constructing his rural mansion as a centerpiece in its midst.
    • Matt began work on a quartz-based library build containing additional plans for a sugar cane farm for the server, and also took part in the Trident Trial Monument Raid. In addition, he became the first player to achieve 50k stone mined, earning the Mountain Mover advancement.
    • Michael continued work on his Nagasaki Castle reproduction project, adding an additional layer to its height. He also worked with David to explore and spelunk a Desert Ruins plugin structure.
    • The members of Red Team established their own villager trading hall and secured a Mending villager of their own, which, after zombie conversion, offers its deal at an incredible 1 emerald per book! Red Team members Cam, Mitch, and Steener also took part in the Trident Trial Monument Raid. In addition, member Cam became the first player on the server with a full set of netherite gear.

    If you would like to add any of your adventures to next week’s edition of the gazette, be sure to send MatrVincent a message on Discord!

    That’s all the events that occurred on this week of the server! Thank you for tuning in once again to our weekly edition of The Nerd Table Gazette. We hope you will continue to tune in and read all about the adventures you and your fellow players are on soon!

  • The Nerd Table Gazette: Week Two

    The Nerd Table Gazette: Week Two

    Shovels tearing through the ground and wither skeleton skulls left to occupy it, our second week has drawn to a close. It’s time for our weekly recap of TNTable!

    The hype for our new MC1.21 world continued strong from the opening week, with players dedicating little bits of every day plotting, scheming, and putting their ideas to the grind. Many of our players dedicated their time tinkering away at massive, ongoing, multi-day colossals, while others looked to smaller builds to breathe life into the world. Elsewhere, public services were expanded server-wide, an XP farm was established, and the world received its first Mending villager!

    As always, we welcome players to document their adventures over on our wiki, where you can also see back on a decade of archive to the TNTable endeavors over worlds past.

    Highlights:

    • The members of Red Team have established an invaluable XP farm, thanks to the lucky discovery of a zombie and skeleton spawner in close proximities. It can be accessed by the public with the /phome command.
    • The first Mending villager has been established, and has been set based inside Megaussy (name still pending) thanks to the efforts of Matt.
    • Curiously, this week saw not one but two mass-terraforming projects, as players were called upon to assist flattening out Red Team claim at Crackdonalds HQ and at Jack’s claim outside Megaussy (name still pending).
    • An end portal was discovered, and a nether portal has been established for quick transport to it. Discussions about a potential date for a server ender dragon fight is ongoing and inviting any commentary on the Discord!
    • A major plugin structure for an ocean monument was discovered. This boss fight has also opened itself to discussions about planning a server event date.

    Player Developments:

    Note: Player names listed in alphabetical order, and should not be treated as any ranking of each players’ progress

    • Angus kept his endeavors secretive but dedicated some time to the server, likely riding the rails.
    • Blackout completed work on his spruce mansion build, and has opened up his own business for the storage of horses inside of it.
    • David has begun work on his own mansion build and has contributed significant time to its creation, which we look forward to seeing its thrilling vision fulfilled. Elsewhere, he has begun work on an iron farm for the server.
    • Dayache and Peanut have moved away from spawn and have constructed a two-story cherry wood shack with the members of the mega city.
    • Jack officially broke land on the server, terraforming a large chunk of land for a planned rural farmland build involving various crops and villager farmers.
    • Matt finalized work on his Blacksmith building, and begun the week committing to various odd jobs throughout the server, building some apartment buildings for the mega city, as well as a Train Station near spawn for his previously built Ice Highway. He closed out the week working on amenities for the server, constructing a [Wither Skeleton Farm], before closing out the week working with villagers and acquiring the world’s first Mending villager!
    • Michael continued work on his Japanese-styled mega build, constructing the first three layers of the main structure, as well as an additional pergola entrance for its front entrance. We hope to see it completed come next week’s gazette edition!
    • The members of Red Team have been hard at work expanding their corporate kingdom in bulk, currently constructing a base of operations & auto farm building outside Crackdonalds HQ, while undergoing deep drilling and terraforming to their surrounding area. In addition, Red Team has assembled a double-spawner XP farm for the server, which has already seen tremendous use and appreciation.

    If you would like to add any of your adventures to next week’s edition of the gazette, be sure to send MatrVincent a message on Discord!

    That’s all the events that occurred on this week of the server! Thank you for tuning in once again to our weekly edition of The Nerd Table Gazette. We hope you will continue to tune in and read all about the adventures you and your fellow players are on soon!

  • The Nerd Table Gazette: Week One

    The Nerd Table Gazette: Week One

    New horizons, new opportunities as players return to commemorate server reset.

    Ashes to ashes and dust to dust, some things must fade away for new life to be created, and thus, we said goodbye to our longest running server world of 954 days.

    The server, which began with the release of Java Edition 1.18 weeks prior, saw considerable developments and playerbase, lustrous feats and achievements, and great skyscrapers and structures were established over the three years of playing. Creativity hit a high unseen since our 1.14 world, and a player high of around 20 players provided their artistic visions unto their blocky canvases. The server saw several renewed interest periods bordered by months of inactivity, and allowed players to experience three updates worth of content.

    However, with sentiment comes ambition anew, and the introduction of the Tricky Trials 1.21 update gives the server ample desire to begin once again. On July 27th, 2024, our previous world came to a close, an era illustrated by Monuments, Snowglobes, and Red Team.

    A wiki page has been set up to highlight all of the great happenings from this world. As always, our wiki is our archive to most of our TNTable endeavors over all of our worlds, dating back to 2012!

    The Brave New World

    With the close of the previous world came the countdown to the release of the new world on July 31st, 2024. Significant hype was delivered to players courtesy to the additions not just with the Tricky Trials 1.21 update, but also the additions brought forth by our server host & admin David, who deserves all of the applause for a successful buildup & launch (he has also overhauled the website on top of all his server preparations. Read his new bio page here!). Pre-rendering the world and offering previews up on the map, vetting and advocating interest for returning players, and hosting a welcoming party to cater to an incredible first week on the server. David put in extensive work engineering an experience unlike any other, and you can read all about the new additions he has provided to the server further down on this article, from an excerpt written by our overlord himself!

    The first week has seen a total of thirteen unique players hopping on and starting their 1.21 journeys, and extensive progress to populate the world has been seen in varyingly high ambition! This blog will do its best to recap our players’ adventures and prop up their accomplishments.

    Highlights:

    • Factions have emerged and players have decided to group together this time around! Server moderators David, Michael, & Matt have grouped with Jack, Blackout, Javin, & Angus in the valleys by the cherry groves of spawn, and are hoping to create a mega city (unofficially titled Megaussy) with their united efforts. At the close of week one, three large house structures have been created, as well as a marketplace for sharing building blocks.
    • Last server’s Red Team have rallied together for a mighty second conquest, setting out to prove once again their build prowess is unlike any other to compare to, setting up in a nearby plains village.

    Player Developments:

    Note: Player names listed in alphabetical order, and should not be treated as any ranking of each players’ progress

    • Angus attended the server’s grand opening and went straight to travel, finding and defeating his own trial chamber. We applaud his victory!
    • Blackout became the first player to find diamonds, achieving so in a record 28 minutes after server launch. He contributed work to Matt’s starter house and the Community Market, and began progress on his own mansion.
    • David sought to conquer the world once more, setting his sights on the chicken population like chicken populations before, and constructing an innovative Chicken Fountain, as well as a starter house for himself.
    • Dayache and Peanut set up shop not far from spawn, building a quaint starter home for themselves and their animals.
    • Jack is taking his time to adjust back into the Minecraft spirit, and has pledged his mark on the server in due time.
    • Javin has touched down on a plot of land all his, building along the local canal way. He has begun work on building a mansion of his own, setting up a structure and terraforming the area to accommodate it.
    • Matt is looking to cater to public service, starting his journeys by building a Community Market for giving away blocks to local players for their building endeavors. He also began work on an Ice Highway, connecting the Mega City to spawn. Predictably, he also made another Quarry.
    • Michael opened his journey investing hours exploring the world and its new discoveries, traveling over 5000 blocks in search of any structures from the Dungeons & Taverns plugin, and the new 1.21 additions. He has since begun work on a Japanese-themed base atop his mountain, and has laid out its perimeter for now…
    • The members of Red Team have brought back their restaurant conglomerate Crackdonalds Inc. from the Winter Spawn server, setting up a location on a local mooshroom island. Their headquarters is currently under construction in an undisclosed location…

    That’s all the events that occurred on the first week of the server! Going forth, this blog will continue to be published every week for the foreseeable future to recap the happenings and whatnots of the server. We hope you will tune in and continue reading about all you and your fellow players adventures soon!

    • Matt

    Server Updates

    Hello all, David here for this section! I have a few changes that have been made since launching the server last week.

    • Added all crafting recipes that are listed on the wiki Crafting Recipes page.
    • Rendered the remaining blocks to form a circle with a circumference of 10k blocks pre-rendered.
    • Name colours now appear in chat! There was a PaperMC setting that I needed to change. Change your name colour with /trigger color.
    • If you wish to add anybody to the whitelist, reach out to me on Discord.
    • I am in the process of setting up craftable invisible item frames. This would make Image Frames look better when making maps out of PNGs with transparency. Stay tuned for that announcement in a future edition.

    That is all from me for now, enjoy the server!

  • 2024 TNTable SMP Map Reset

    2024 TNTable SMP Map Reset

    New map who dis?

    Following the release of Minecraft 1.21, we are resetting the server map! Read on to see a summary of the new things in Minecraft, and to find out all the changes coming to the TNTable server.

    Well hello there, fancy seeing you here. Did you come to read about the new SMP map, and all the new things coming to Minecraft? I have good news for you then!

    This is going to be a longer post with lots of information so buckle up. We’re going to cover the changes coming to the server, and what to expect from the new world. I’m also going to cover some of the changes that Minecraft has introduced since the last reset to refresh everyone’s memory and hopefully inspire some goals to work towards.

    Server Changes

    There is lots going on here so I wil break it down as best I can in this list:

    • Homes, Spawn, Back and TPA commmands are moving to plugins for greater stability and efficiency.
    • Gravestones is moving to a plugin. Gravestones will now break after 5 minutes and then items will have another 5 minutes before de-spawning.
      • With the /back command after dying I think this is more than enough time to gather your things.
    • All the vanilla tweaks datapacks that were in are still in, except for those being replaced by plugins.
    • The world will be pre-rendered in a 5000 block radius and viewable online before the server launch.
    • Adding new structures from the Dungeons and Taverns datapack, the first 1500 blocks radius around spawn will be rendered without the datapack, then it will be added.
      • This datapack adds a wide selection of new enchantments as well. Be sure to check out the link for more details.

    We might also try and introduce a weekly.bi-weekly/monthly/whenever there is time newsletter about the happenings on the server.

    Minecraft Changes

    1.21 – Tricky Trials

    This one is a big one and the most recent, plus the reason we are resetting the server map. The biggest thing is the introduction of Trial Chambers. They provide a new challenge to players looking for loot and an adventure with some challenge. I have summarized a few more notable changes below too.

    • More copper uses (doors, trapdoors, chiseled copper)
    • More tuff uses (walls, chiseled)
    • Crafter – automated crafting finally
    • Trial Chambers
      • Trial Spawners
      • Trial Vaults – needs trial keys or ominous keys to unlock
      • Regular chamber is without the ominous effect, but ominous effect will get you better loot for a harder challenge
      • Need to get Ominous bottles from illagers
    • New weapon: Mace – from trial chamber, epic rarity
    • 3 new music disks
    • 20 new paintings
    • New enchantments
    • Bogged & Breeze mobs
    • Wind charges – can be used as projectiles or to launch yourself upward
      • Made from breeze rods

    1.20.5 – Armoured Paws

    • Armadillos
    • Wolf armour
    • Variations of wolves

    1.20 – Trails & Tales

    I know we have been playing on 1.20 for a while now but there are some features I think are worth highlighting again to make use of on the new server.

    • Calibrated skulk sensors
    • Chiseled Bookshelves
    • Hanging Sign
    • Archeology materials (suspicious sang, gravel, brushes, pottery)
    • Camels!
    • Sniffers
    • Trail ruins

    Final Notes

    Here are the last of the notes that aren’t long enough to be their own post but are important still.

    Hardcore & Creative Servers

    The creative server will get reset as well. Nothing really new there.

    The hardcore server will also be reset later in the year, and I have fun plans for that to make it even more challenging. Stay tuned.

    Server Hardware

    The server is still largely running the same hardware it was when I first built it. I have added two more hard drives. None of this really affects the TNTable servers.

    The one notable change that is nice is that the server is now located with me in Toronto, so that makes upgrading easier. The other benefit is full symmetrical gigabit fibre internet. This means a faster and more reliable connection to the server. Though, the server moved two years ago now so this isn’t new. I just haven’t made any post about it yet.

    TNTable Wiki

    I also want to highlight the wiki, it is a great resource for information, and I would love to record server events that happen there. There is a contribution guide to get you started, and templates that are easy to use to create your own project or pet pages.

    That is all for now, can’t wait to see everyone on the server this coming Wednesday.